Big photos and limits

Measured on an M4 MacBook and an iPhone (full numbers in the repository's PERF.md):

12 MP24 MP48 MP
Photo on screen (iPhone)0.15 s0.26 s0.53 s
Every slider drag (Mac and iPhone)60 fps60 fps60 fps
Save as JPEG (iPhone)0.5 s0.9 s1.9 s

How the editor keeps it fast

Without WebGL2

Some browsers or locked-down machines have no WebGL2. The editor falls back to Canvas2D with the same results, done on the CPU. It stays usable (it draws fewer pixels while you drag a slider and sharpens on release) but is slower with colour adjustments.

Limits worth knowing